Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Television Success
The Fallout TV series is back to streaming services, and it's fair to say that fans were delightfully shocked by the quality of its debut season. By portraying the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing various facets of the player's experience.
There was Lucy the vault dweller, striving to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts challenging his cult's leadership and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any sense of morality out in the radioactive wastes.
Setting the Stage for the Second Season
The show's first season conclusion disclosed key information about the culprits behind the nuclear war that condemned a group of people in subterranean shelters for centuries. It also posed several enigmas unresolved for the second season – and, this time, expectations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Going into the initial season, people were like, ‘Just get it right’,” states the game director. “We are thrilled with the response to the show, so now people are arriving with more excitement and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, despite the fact that it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators hint that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its makers insisted on physical models and environments were fabricated, echoing the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s authentic.”
In fact, pretty much everything you see on-screen is real, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, in collaboration with the game developers behind the source material. This mutual respect for the universe is evident in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This schedule will allow for a new weekly discussion, a dynamic the team themselves are excited to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” teases Howard. “I’m looking forward to seeing what people think.”